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Aesthetics



Game Over: Learning From Failure In Videogames

Thinking through the contingencies of failure for an interaction is an exercise of empathy with the user. Whether in videogames or more traditional UIs, framing development in a mindset of failure allows you to get in the head of the typical user and design accordingly.

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What Can “Left 4 Dead” Teach Us About The Social Web?

Valve’s implementation of achievements in Left 4 Dead demonstrate 4 primary uses of the achievement framework: to be Instructive, to be Prescriptive, to be Demarcative, and to act as Incentive. Looking at how achievements shape the gameplay experience, there’s a lot that can be applied in the context of social web applications, too.

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